Earth Machine Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Construction Train Signal Red
R Rarity
Construction Train Signal Red
R Rarity
Construction Train Signal Red
EARTH 3
Construction Train Signal Red
  • ATK:

  • 1000

  • DEF:

  • 1300


When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.

UR Rarity
Heavy Freight Train Derricrane
UR Rarity
Heavy Freight Train Derricrane
UR Rarity
Heavy Freight Train Derricrane
EARTH 10
Heavy Freight Train Derricrane
  • ATK:

  • 2800

  • DEF:

  • 2000


If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.

SR Rarity
Infinitrack Anchor Drill
SR Rarity
Infinitrack Anchor Drill
SR Rarity
Infinitrack Anchor Drill
EARTH 4
Infinitrack Anchor Drill
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.

SR Rarity
Infinitrack Brutal Dozer
SR Rarity
Infinitrack Brutal Dozer
SR Rarity
Infinitrack Brutal Dozer
EARTH 5
Infinitrack Brutal Dozer
  • ATK:

  • 1900

  • DEF:

  • 2100


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.

SR Rarity
Infinitrack Harvester
SR Rarity
Infinitrack Harvester
SR Rarity
Infinitrack Harvester
EARTH 2
Infinitrack Harvester
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.

R Rarity
Infinitrack Trencher
R Rarity
Infinitrack Trencher
R Rarity
Infinitrack Trencher
EARTH 5
Infinitrack Trencher
  • ATK:

  • 500

  • DEF:

  • 2400


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.

N Rarity
Infinitrack Tunneller
N Rarity
Infinitrack Tunneller
N Rarity
Infinitrack Tunneller
EARTH 5
Infinitrack Tunneller
  • ATK:

  • 2200

  • DEF:

  • 500


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.

SR Rarity
Machina Citadel
SR Rarity
Machina Citadel
SR Rarity
Machina Citadel
EARTH 10
Machina Citadel
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.

UR Rarity
Machina Fortress
UR Rarity
Machina Fortress
UR Rarity
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.

R Rarity
Machina Irradiator
R Rarity
Machina Irradiator
R Rarity
Machina Irradiator
EARTH 8
Machina Irradiator
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn.

SR Rarity
Super Express Bullet Train
SR Rarity
Super Express Bullet Train
SR Rarity
Super Express Bullet Train
EARTH 10
Super Express Bullet Train
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.

SR Rarity
Machina Gearframe
SR Rarity
Machina Gearframe
SR Rarity
Machina Gearframe
EARTH 4
Machina Gearframe
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

SR Rarity
Heavy Forward
SR Rarity
Heavy Forward
SR Rarity
Heavy Forward
Spell Continuous
Heavy Forward

    When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.

    UR Rarity
    Machina Redeployment
    UR Rarity
    Machina Redeployment
    UR Rarity
    Machina Redeployment
    Spell Normal
    Machina Redeployment

      Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.

      SR Rarity
      Revolving Switchyard
      SR Rarity
      Revolving Switchyard
      SR Rarity
      Revolving Switchyard
      Spell Field
      Revolving Switchyard

        If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.

        UR Rarity
        Urgent Schedule
        UR Rarity
        Urgent Schedule
        UR Rarity
        Urgent Schedule
        Spell Quick
        Urgent Schedule

          If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

          Extra Deck

          UR Rarity
          Double Headed Anger Knuckle
          UR Rarity
          Double Headed Anger Knuckle
          UR Rarity
          Double Headed Anger Knuckle
          EARTH
          Double Headed Anger Knuckle
          • ATK:

          • 1500

          • LINK-2

          Link Arrow:

          Right

          Bottom


          2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.

          R Rarity
          Infinitrack Goliath
          R Rarity
          Infinitrack Goliath
          R Rarity
          Infinitrack Goliath
          EARTH
          Infinitrack Goliath
          • ATK:

          • 1000

          • LINK-1

          Link Arrow:

          Bottom-Right


          1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.

          UR Rarity
          Infinitrack Earth Slicer
          UR Rarity
          Infinitrack Earth Slicer
          UR Rarity
          Infinitrack Earth Slicer
          EARTH
          Infinitrack Earth Slicer
          • ATK:

          • 3100

          • DEF:

          • 2100


          2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

          SR Rarity
          Infinitrack River Stormer
          SR Rarity
          Infinitrack River Stormer
          SR Rarity
          Infinitrack River Stormer
          EARTH
          Infinitrack River Stormer
          • ATK:

          • 2500

          • DEF:

          • 500


          2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

          UR Rarity
          Superdreadnought Rail Cannon Gustav Max
          UR Rarity
          Superdreadnought Rail Cannon Gustav Max
          UR Rarity
          Superdreadnought Rail Cannon Gustav Max
          EARTH
          Superdreadnought Rail Cannon Gustav Max
          • ATK:

          • 3000

          • DEF:

          • 3000


          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

          UR Rarity
          Superdreadnought Rail Cannon Juggernaut Liebe
          UR Rarity
          Superdreadnought Rail Cannon Juggernaut Liebe
          UR Rarity
          Superdreadnought Rail Cannon Juggernaut Liebe
          EARTH
          Superdreadnought Rail Cannon Juggernaut Liebe
          • ATK:

          • 4000

          • DEF:

          • 4000


          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

          Popular Skills

          Railway Rampage!!: 83.33%
          Level 5 Reload: 8.33%
          Overlay Control: 8.33%
          Overlay Control

          Need 18 UR

          UR Rarity
          Heavy Freight Train Derricrane3 card
          UR Rarity
          Nibiru, the Primal Being1 card
          UR Rarity
          Night Express Knight1 card
          UR Rarity
          Double Headed Anger Knuckle1 card
          UR Rarity
          Dingirsu, the Orcust of the Evening Star1 card
           Rarity
          Gallant Granite1 card
          UR Rarity
          Gear Gigant X1 card
          UR Rarity
          Superdreadnought Rail Cannon Gustav Max1 card
          UR Rarity
          Superdreadnought Rail Cannon Juggernaut Liebe1 card
          UR Rarity
          Machina Redeployment3 card
          UR Rarity
          Terraforming1 card
          UR Rarity
          Urgent Schedule3 card

          Main: 30 Extra: 9

          SR Rarity
          Flying Pegasus Railroad Stampede
          SR Rarity
          Flying Pegasus Railroad Stampede
          Flying Pegasus Railroad Stampede
          EARTH 4
          Flying Pegasus Railroad Stampede
          • ATK:

          • 1800

          • DEF:

          • 1000


          If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


          SR Rarity
          Flying Pegasus Railroad Stampede
          SR Rarity
          Flying Pegasus Railroad Stampede
          Flying Pegasus Railroad Stampede
          EARTH 4
          Flying Pegasus Railroad Stampede
          • ATK:

          • 1800

          • DEF:

          • 1000


          If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


          SR Rarity
          Flying Pegasus Railroad Stampede
          SR Rarity
          Flying Pegasus Railroad Stampede
          Flying Pegasus Railroad Stampede
          EARTH 4
          Flying Pegasus Railroad Stampede
          • ATK:

          • 1800

          • DEF:

          • 1000


          If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


          UR Rarity
          Heavy Freight Train Derricrane
          UR Rarity
          Heavy Freight Train Derricrane
          Heavy Freight Train Derricrane
          EARTH 10
          Heavy Freight Train Derricrane
          • ATK:

          • 2800

          • DEF:

          • 2000


          If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


          UR Rarity
          Heavy Freight Train Derricrane
          UR Rarity
          Heavy Freight Train Derricrane
          Heavy Freight Train Derricrane
          EARTH 10
          Heavy Freight Train Derricrane
          • ATK:

          • 2800

          • DEF:

          • 2000


          If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


          UR Rarity
          Heavy Freight Train Derricrane
          UR Rarity
          Heavy Freight Train Derricrane
          Heavy Freight Train Derricrane
          EARTH 10
          Heavy Freight Train Derricrane
          • ATK:

          • 2800

          • DEF:

          • 2000


          If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


          SR Rarity
          Infinitrack Anchor Drill
          SR Rarity
          Infinitrack Anchor Drill
          Infinitrack Anchor Drill
          EARTH 4
          Infinitrack Anchor Drill
          • ATK:

          • 1800

          • DEF:

          • 500


          If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.


          SR Rarity
          Infinitrack Anchor Drill
          SR Rarity
          Infinitrack Anchor Drill
          Infinitrack Anchor Drill
          EARTH 4
          Infinitrack Anchor Drill
          • ATK:

          • 1800

          • DEF:

          • 500


          If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.


          SR Rarity
          Infinitrack Anchor Drill
          SR Rarity
          Infinitrack Anchor Drill
          Infinitrack Anchor Drill
          EARTH 4
          Infinitrack Anchor Drill
          • ATK:

          • 1800

          • DEF:

          • 500


          If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.


          R Rarity
          Machina Air Raider
          R Rarity
          Machina Air Raider
          Machina Air Raider
          EARTH 8
          Machina Air Raider
          • ATK:

          • 1500

          • DEF:

          • 2600


          You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.


          SR Rarity
          Machina Citadel
          SR Rarity
          Machina Citadel
          Machina Citadel
          EARTH 10
          Machina Citadel
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


          R Rarity
          Machina Irradiator
          R Rarity
          Machina Irradiator
          Machina Irradiator
          EARTH 8
          Machina Irradiator
          • ATK:

          • 1700

          • DEF:

          • 2400


          You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn.


          R Rarity
          Machina Irradiator
          R Rarity
          Machina Irradiator
          Machina Irradiator
          EARTH 8
          Machina Irradiator
          • ATK:

          • 1700

          • DEF:

          • 2400


          You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn.


          UR Rarity
          Nibiru, the Primal Being
          UR Rarity
          Nibiru, the Primal Being
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          UR Rarity
          Night Express Knight
          UR Rarity
          Night Express Knight
          Night Express Knight
          EARTH 10
          Night Express Knight
          • ATK:

          • 3000

          • DEF:

          • 3000


          Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.


          N Rarity
          Ruffian Railcar
          N Rarity
          Ruffian Railcar
          Ruffian Railcar
          EARTH 4
          Ruffian Railcar
          • ATK:

          • 1800

          • DEF:

          • 1000


          Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.


          N Rarity
          Ruffian Railcar
          N Rarity
          Ruffian Railcar
          Ruffian Railcar
          EARTH 4
          Ruffian Railcar
          • ATK:

          • 1800

          • DEF:

          • 1000


          Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.


          SR Rarity
          Super Express Bullet Train
          SR Rarity
          Super Express Bullet Train
          Super Express Bullet Train
          EARTH 10
          Super Express Bullet Train
          • ATK:

          • 3000

          • DEF:

          • 0


          Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


          SR Rarity
          Super Express Bullet Train
          SR Rarity
          Super Express Bullet Train
          Super Express Bullet Train
          EARTH 10
          Super Express Bullet Train
          • ATK:

          • 3000

          • DEF:

          • 0


          Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


          SR Rarity
          Machina Gearframe
          SR Rarity
          Machina Gearframe
          Machina Gearframe
          EARTH 4
          Machina Gearframe
          • ATK:

          • 1800

          • DEF:

          • 0


          When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


          UR Rarity
          Machina Redeployment
          UR Rarity
          Machina Redeployment
          Machina Redeployment
          Spell Normal
          Machina Redeployment

            Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


            UR Rarity
            Machina Redeployment
            UR Rarity
            Machina Redeployment
            Machina Redeployment
            Spell Normal
            Machina Redeployment

              Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


              UR Rarity
              Machina Redeployment
              UR Rarity
              Machina Redeployment
              Machina Redeployment
              Spell Normal
              Machina Redeployment

                Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


                SR Rarity
                Revolving Switchyard
                SR Rarity
                Revolving Switchyard
                Revolving Switchyard
                Spell Field
                Revolving Switchyard

                  If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


                  SR Rarity
                  Revolving Switchyard
                  SR Rarity
                  Revolving Switchyard
                  Revolving Switchyard
                  Spell Field
                  Revolving Switchyard

                    If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


                    SR Rarity
                    Revolving Switchyard
                    SR Rarity
                    Revolving Switchyard
                    Revolving Switchyard
                    Spell Field
                    Revolving Switchyard

                      If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


                      UR Rarity
                      Terraforming
                      UR Rarity
                      Terraforming
                      Terraforming
                      Spell Normal
                      Terraforming

                        Add 1 Field Spell from your Deck to your hand.




                        Tag(s):

                        UR Rarity
                        Urgent Schedule
                        UR Rarity
                        Urgent Schedule
                        Urgent Schedule
                        Spell Quick
                        Urgent Schedule

                          If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                          UR Rarity
                          Urgent Schedule
                          UR Rarity
                          Urgent Schedule
                          Urgent Schedule
                          Spell Quick
                          Urgent Schedule

                            If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                            UR Rarity
                            Urgent Schedule
                            UR Rarity
                            Urgent Schedule
                            Urgent Schedule
                            Spell Quick
                            Urgent Schedule

                              If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                              UR Rarity
                              Double Headed Anger Knuckle
                              UR Rarity
                              Double Headed Anger Knuckle
                              Double Headed Anger Knuckle
                              EARTH
                              Double Headed Anger Knuckle
                              • ATK:

                              • 1500

                              • LINK-2

                              Link Arrow:

                              Right

                              Bottom


                              2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                              UR Rarity
                              Dingirsu, the Orcust of the Evening Star
                              UR Rarity
                              Dingirsu, the Orcust of the Evening Star
                              Dingirsu, the Orcust of the Evening Star
                              DARK
                              Dingirsu, the Orcust of the Evening Star
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                              SR Rarity
                              Drill Driver Vespenato
                              SR Rarity
                              Drill Driver Vespenato
                              Drill Driver Vespenato
                              EARTH
                              Drill Driver Vespenato
                              • ATK:

                              • 2500

                              • DEF:

                              • 2100


                              2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                              SR Rarity
                              Evilswarm Exciton Knight
                              SR Rarity
                              Evilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              LIGHT
                              Evilswarm Exciton Knight
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                               Rarity
                              Gallant Granite
                               Rarity
                              Gallant Granite
                              Gallant Granite
                              EARTH
                              Gallant Granite
                              • ATK:

                              • 2300

                              • DEF:

                              • 1800


                              2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                              UR Rarity
                              Gear Gigant X
                              UR Rarity
                              Gear Gigant X
                              Gear Gigant X
                              EARTH
                              Gear Gigant X
                              • ATK:

                              • 2300

                              • DEF:

                              • 1500


                              2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                              R Rarity
                              Skypalace Gangaridai
                              R Rarity
                              Skypalace Gangaridai
                              Skypalace Gangaridai
                              WIND
                              Skypalace Gangaridai
                              • ATK:

                              • 3400

                              • DEF:

                              • 3000


                              2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                              UR Rarity
                              Superdreadnought Rail Cannon Gustav Max
                              UR Rarity
                              Superdreadnought Rail Cannon Gustav Max
                              Superdreadnought Rail Cannon Gustav Max
                              EARTH
                              Superdreadnought Rail Cannon Gustav Max
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                              UR Rarity
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              UR Rarity
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              EARTH
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



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